Orthogonal Projection Calculator
Easily calculate the orthogonal projection of one vector onto another and visualize the result.
Calculate Orthogonal Projection
Dot Product (a · b): –
Magnitude of b Squared (||b||²): –
Scalar ((a · b) / ||b||²): –
Vector Visualization
What is Orthogonal Projection?
The orthogonal projection of a vector a onto a non-zero vector b is the shadow or image of vector a cast onto the line containing vector b, as if by a light source perpendicular to vector b. It's essentially the component of vector a that lies in the direction of vector b.
Imagine dropping a perpendicular line from the head of vector a onto the line defined by vector b. The point where this perpendicular line intersects the line of b, along with the origin, defines the orthogonal projection vector.
Who should use it? Orthogonal projection is a fundamental concept in linear algebra, physics, engineering, computer graphics, and data science. It's used in:
- Physics: To find the component of a force along a certain direction.
- Computer Graphics: For 3D to 2D projections and shadow calculations.
- Data Science: In techniques like Principal Component Analysis (PCA) and regression.
- Engineering: To resolve forces or velocities into components.
Common misconceptions include confusing orthogonal projection (a vector) with scalar projection (a length), or thinking the projection is always shorter than the original vector (it can be if the angle is large, but its magnitude depends on the cosine of the angle).
Orthogonal Projection Formula and Mathematical Explanation
Given two vectors a = (ax, ay) and b = (bx, by) in 2D, the orthogonal projection of a onto b (projb a) is found using the following steps:
- Calculate the dot product of a and b: a · b = axbx + ayby
- Calculate the squared magnitude of b: ||b||² = bx² + by²
- Calculate the scalar multiple: This scalar is (a · b) / ||b||². It represents how much vector b needs to be scaled to get the projection.
- Multiply the scalar by vector b: projb a = ((a · b) / ||b||²) * b = (((a · b) / ||b||²) * bx, ((a · b) / ||b||²) * by)
The formula for the orthogonal projection is:
projb a = ((a · b) / ||b||²) * b
This formula gives us a vector that lies along the direction of b and has a magnitude equal to the scalar projection of a onto b.
Variables Table
| Variable | Meaning | Unit | Typical Range |
|---|---|---|---|
| ax, ay | Components of vector a | Dimensionless or spatial units | Any real number |
| bx, by | Components of vector b | Dimensionless or spatial units | Any real number (b cannot be the zero vector) |
| a · b | Dot product of a and b | Depends on units of a and b | Any real number |
| ||b||² | Squared magnitude of b | Depends on units of b | Positive real number |
| projb a | Orthogonal projection of a onto b | Same as a and b | Vector with real components |
Practical Examples (Real-World Use Cases)
Example 1: Basic Vectors
Let vector a = (2, 3) and vector b = (4, 1).
- a · b = (2 * 4) + (3 * 1) = 8 + 3 = 11
- ||b||² = 4² + 1² = 16 + 1 = 17
- Scalar = 11 / 17 ≈ 0.647
- projb a = (11/17) * (4, 1) = (44/17, 11/17) ≈ (2.588, 0.647)
The orthogonal projection of (2, 3) onto (4, 1) is approximately (2.588, 0.647).
Example 2: Force Component
A force F = (5, 10) Newtons is acting on an object moving along a direction given by vector d = (3, 4). Find the component of the force along the direction of motion (the orthogonal projection of F onto d).
- F · d = (5 * 3) + (10 * 4) = 15 + 40 = 55
- ||d||² = 3² + 4² = 9 + 16 = 25
- Scalar = 55 / 25 = 2.2
- projd F = 2.2 * (3, 4) = (6.6, 8.8) Newtons
The component of the force F along the direction d is (6.6, 8.8) Newtons. The magnitude of this component is √(6.6² + 8.8²) = √121 = 11 Newtons.
How to Use This Orthogonal Projection Calculator
- Enter Vector a Components: Input the x (ax) and y (ay) components of the vector you want to project.
- Enter Vector b Components: Input the x (bx) and y (by) components of the vector onto which you are projecting. Vector b cannot be the zero vector (0,0).
- View Results: The calculator automatically updates the "Projection Vector", "Dot Product", "Magnitude of b Squared", and "Scalar" as you type.
- See Visualization: The SVG chart updates to show vector a (blue), vector b (red), and the calculated orthogonal projection (green).
- Reset: Click "Reset" to return to default values.
- Copy: Click "Copy Results" to copy the main results and intermediate values to your clipboard.
The primary result shows the components of the orthogonal projection vector. The intermediate results help you understand the steps of the calculation.
Key Factors That Affect Orthogonal Projection Results
- Components of Vector a: Changing the length or direction of vector a directly changes the vector being projected, thus altering the projection.
- Components of Vector b: The direction of vector b defines the line onto which a is projected. Changing b changes this line and thus the projection. The magnitude of b also affects the intermediate scalar, but the final projection vector's direction depends only on b's direction.
- Angle Between Vectors: The magnitude of the orthogonal projection is ||a|| * |cos(θ)|, where θ is the angle between a and b. If they are perpendicular (θ=90°), the projection is the zero vector. If they are parallel (θ=0° or 180°), the projection's magnitude is ||a||.
- Magnitude of Vector a: A longer vector a, at the same angle to b, will generally have a longer projection.
- Magnitude of Vector b: While the magnitude of b appears in the denominator ||b||², it also appears in the final multiplication by b. The direction of the projection depends only on the direction of b, not its magnitude, but the calculation involves ||b||².
- Zero Vector: You cannot project onto the zero vector (0,0) because ||b||² would be zero, leading to division by zero.
Frequently Asked Questions (FAQ)
Related Tools and Internal Resources
- Dot Product Calculator – Calculate the dot product of two vectors.
- Vector Magnitude Calculator – Find the length of a vector.
- Angle Between Vectors Calculator – Determine the angle between two vectors.
- Linear Algebra Basics – Learn more about vectors and their operations.
- Vector Calculus Tools – Explore other vector-related calculators.
- Scalar Projection Info – Understand the scalar component of projection.